Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Urban Warfare – Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. “The truth is, we've wanted to build city combat environments and gameplay for years, so we're thrilled to be finally bringing this experience to BATTLETECH.” “Urban Warfare delivers one of the biggest 'Mech combat player fantasies there is: Fighting it out on the streets and rooftops of epic sci-fi cityscapes,” said Mitch Gitelman, Co-founder of Harebrained Schemes and Game Director of BATTLETECH. With new urban challenges, the return of lost technologies, new ‘Mechs, vehicles, encounters and flashpoints, Urban Warfare takes the BATTLETECH experience to new, gritty heights. Weigh the hazards and benefits before going into urban battle, though-explosions, floods and more await. With electronic warfare, large-scale building destruction, environmental mechanics, new enemy units and more, the urban sprawl will be a whole new battlefield on June 4th, BATTLETECH: Urban Warfare is available for preorder now at the SRP of $19.99 and is also available in the BATTLETECH Season pass.Ĭity combat is center stage in this expansion, introducing new street features including blocked lines of sight, collateral damage rules, and all sorts of new destruction. Urban Warfare will bring 'Mech combat to the vast cityscapes of 3025. STOCKHOLM - ApParadox Interactive and Harebrained Schemes today unveiled details for the next big thing to hit BATTLETECH this summer. New destructible city environments, electric warfare, BattleMechs, Flashpoints, and more coming June 4th, 2019 It'll be $20 sold separately, but is otherwise included in the $50 season pass.īATTLETECH: Urban Warfare Brings Tactical 'Mech Combat to Massive Cityscapes The Flashpoint DLC freshened up the battlefield with tropical environments, and heated up the galaxy map with the titular Flashpoint scenarios.īATTLETECH: Urban Warfare launches June 4 on PC. I can say that with very little reservation. Through it all, BATTLETECH became my favorite strategy game of 2018. Vanilla BATTLETECH launched with notable problems, but developer Harebrained Schemes got down to the nitty gritty during the post-launch period and sanded down the rough edges. Attack and Defend sounds like a small nightmare. Other times, they drop in hot and end your mission in 1.5 rounds. Sometimes the enemy is hapless in their attacks. Defending stationary structures can go wildly in either direction, I've found. And three new enemy vehicles (thanks, I hate it) will further complicate the ECM playing field.Īnd a new encounter, Attack and Defend, has a steady stream of enemy forces trying to overwhelm the base you're defending, even as you're trying to knockout the enemy base the bad guys are pouring out of. Two new Flashpoints-consecutive, high-intensity short-story missions-make their way into Urban Warfare. "The truth is, we've wanted to build city combat environments and gameplay for years," said Mitch Gitelman, Co-Founder of Harebrained Schemes and Game Director for BATTLETECH. The ECM-centric Raven will say hello in Urban Warfare, and the Javelin will bring close-range knockout power. Electronic countermeasures will throw off your indirect-fire missile salvos. Urban Warfare introduces the most changing and fluid state the battlefield has seen. It takes the turn-based strategy mech combat out of the countryside and drops it into the city. BATTLETECH: Urban Warfare is the expansion I've been waiting for.
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